Важные скрипты // SPAWN TIMER bind LEFTARROW "play sound/menu/select;timerset 20" bind UPARROW "play sound/menu/select;timerset 25" bind RIGHTARROW "play sound/menu/select;timerset 30" bind DOWNARROW "play sound/menu/filter;timerset"
//TIMER 20 set count1_20 "timerset 20;set count_20 vstr count2_20" set count2_20 "timerset 20;set count_20 vstr count1_20" set count_20 "vstr count1_20"bind "," "vstr count_20" //TIMER 30 set count1_30 "timerset 30;set count_30 vstr count2_30" set count2_30 "timerset 30;set count_30 vstr count1_30" set count_30 "vstr count1_30" bind "." "vstr count_30" //Арт на бинокле bind "b" "+zoom;+attack;-attack;-zoom" //180* turn (Данный скрипт, запрещено использовать правилами ClanBase) bind MOUSE4 "com_maxfps 60; wait 2; cl_yawspeed 11250; +left; wait 2; -left; cl_yawspeed 0; com_maxfps 125" //// Jump Supply West (Cran Controls) (Данный скрипт, запрещено использовать правилами ClanBase) bind X "com_maxfps 50; pmove_fixed 1; +movedown; +back; wait 19; -back; -movedown; wait 10; +sprint; +forward; wait 3; +moveup; wait 20; -sprint; -forward; -moveup; com_maxfps 125; pmove_fixed 0"
подробное описание данного скрипта, можно посмотреть на форуме: http://games.alkar.net/ // Jump Supply East (Stone) (Данный скрипт, запрещено использовать правилами ClanBase)
bind x "com_maxfps 100; +forward; +moveup; wait 2; -moveup; wait 70; -forward; wait 89; +sprint; +forward; wait 9; +moveup; wait 135; -moveup; -forward;-sprint;com_maxfps 71"
//PmoveScript bind MOUSE5 "echo ^dPmoveToggler;vstr pmovefix" set pmove1 "pmove_fixed 1; echo ^7Pmove fixed ^d1;set pmovefix vstr pmove0" set pmove0 "pmove_fixed 0; echo ^7Pmove fixed ^d0;set pmovefix vstr pmove1" set pmovefix "vstr pmove1"
Выбор классов //Class switch 1 bind F5 "class m 1;play sound/chat/axis/62a;say_team ^0[Medic] ^7with ^s[^5sm^sg]" bind F6 "class e 1;play sound/chat/axis/63a;say_team ^0[Engi] ^7with ^s[^5sm^sg]" bind F7 "class e 2;play sound/chat/axis/63a;say_team ^0[Engi] ^7with ^s[^5rif^sle]" bind F8 "class f 1;play sound/chat/axis/64a;say_team ^0[Field] ^7with ^s[^5sm^sg]" bind F9 "class c 1;play sound/chat/axis/65a;say_team ^0[Covert] ^7with ^s[^5st^sen]" bind F10 "class c 3;play sound/chat/axis/65a;say_team ^0[Covert] ^7with ^s[^5k^s43]" bind F11 "class s 4;play sound/chat/axis/61a;say_team ^0[Sold] ^7with ^s[^5pan^szer]" bind F12 "class s 2;play sound/chat/axis/61a;say_team ^0[Sold] ^7with ^s[^5mg^s42]" //Class switch 2 Чтобы выбрать класс нужно нажать соответствующие(-ую) клавиши(-у) на дополнительной цифровой клавиатуре справа: 9 - солдат 1 раз - с панзером, 2 раза с МГ42, 3 раза с мортаром, 4 раза с фламером. 8 - енг 1 раз - с смг, 2 раза - с рифлом. 7 - медик. 4 - филд(лейт). 1 - коверт, 1 раз - с рифлом (снайп.), 2 раза - с ФГ42(полуавтомат,снайп.), 3 раза - со стеном (автоматический пулемет) А вот сами скрипты: bind KP_PGUP "vstr class_sold;" bind KP_HOME "vstr class_medi;" bind KP_UPARROW "vstr class_engy;" bind KP_LEFTARROW "vstr class_fo;" bind KP_END "vstr class_cov;" set class_sold "vstr sold_panz" set sold_panz "class s 4; vsay_team IamSoldier ^0Soldier ^7with ^0a ^7Panzerfaust; set class_sold vstr sold_mg" set sold_mg "class s 2; vsay_team IamSoldier ^0Soldier ^7with ^0a ^7MG42; set class_sold vstr sold_mort" set sold_mort "class s 5; vsay_team IamSoldier ^0Soldier ^7with ^0a ^7Mortar; set class_sold vstr sold_flame" set sold_flame "class s 3; vsay_team IamSoldier ^0Soldier ^7with ^0a ^7Flamer; set class_sold vstr sold_panz" set class_medi "vstr medi_1" set medi_1 "class m 1; vsay_team IamMedic ^0Medic ^7with ^0a ^7SMG; set class_medi vstr medi_2" set medi_2 "class m 1; vsay_team IamMedic ^0Medic ^7with ^0a ^7SMG; set class_medi vstr medi_1" set class_engy "vstr engy_smg" set engy_smg "class e 1; vsay_team IamEngineer ^0Engineer ^7with ^0a ^7SMG; set class_engy vstr engy_ns" set engy_ns "class e 2; vsay_team IamEngineer ^0Engineer ^7with ^0a ^7Rifle; set class_engy vstr engy_smg" set class_fo "vstr fo_1" set fo_1 "class f 1; vsay_team IamFieldops ^0Lieutenant ^7with ^0a ^7SMG; set class_fo vstr fo_2" set fo_2 "class f 1; vsay_team IamFieldops ^0Lieutenant ^7with ^0a ^7SMG; set class_fo1 vstr fo_1" set class_cov "vstr cov_sniper" set cov_sniper "class c 3; vsay_team IamCovertops ^0Covert Ops ^7with ^0a ^7Sniper Rifle; set class_cov vstr cov_fg" set cov_fg "class c 2; vsay_team IamCovertops ^0Covert Ops ^7with ^0a ^7FG42; set class_cov vstr cov_sten" set cov_sten "class c 1; vsay_team IamCovertops ^0Covert Ops ^7with ^0a ^7Sten; set class_cov vstr cov_sniper"
Выбор респа и команды //Join team bind DOWNARROW "team spectator" bind LEFTARROW "team allies;class m 1" bind RIGHTARROW "team axis;class m 1" //Respawn point bind F5 "setspawnpt 0; echo ^d/^7Spawnpoint ^2 Default" bind F6 "setspawnpt 1; echo ^d/^7Spawnpoint ^2 1" bind F7 "setspawnpt 2; echo ^d/^7Spawnpoint ^2 2" bind F8 "setspawnpt 3; echo ^d/^7Spawnpoint ^2 3" bind F9 "setspawnpt 4; echo ^d/^7Spawnpoint ^2 4" bind F10 "setspawnpt 5; echo ^d/^7Spawnpoint ^2 5"
Скрипты для снайперов //sniper script 1 (Данный скрипт, запрещено использовать правилами ClanBase) set snipe1 "zoomin; zoomin; zoomin; zoomin; zoomin; zoomin; zoomin; zoomin; zoomin" set snipe2 "+attack; zoomout; zoomout; zoomout; zoomout; zoomout; zoomout; zoomout; zoomout; zoomout; zoomout; -attack" bind \ +vstr snipe1 snipe2 //sniper script 2 (Данный скрипт, запрещено использовать правилами ClanBase) bind 6 "sensitivity 2.8; m_pitch 0.08; com_maxfps 71; cg_zoomdefaultsniper 666; cg_zoomstepsniper 5; echo ^p!^1Sniper^wMode^1." bind 7 "sensitivity 1.61; m_pitch 0.01501; com_maxfps 125; echo ^p!^4Shooting^wMode^4." //sniper script 3 (Данный скрипт, запрещено использовать правилами ClanBase) set recoilon "+attack; wait 12; -attack; +lookdown; wait 7; -lookdown" set recoilon1 "+attack; wait 12; -attack; +lookdown; wait 4; -lookdown" set recoiloff "bind mouse1 +attack"
set 1 "cl_pitchspeed 140; com_maxfps 43; bind mouse1 vstr recoilon; echo ^1S^7niper ^1M^7ode ^4On; vstr 3" set 11 "bind mouse1 vstr recoilon1; echo ^7Sniper recoil reduced, for when you get level 3 Co-ops; vstr 4" set 2 "com_maxfps 125; vstr recoiloff; vstr 5; echo ^1S^7niper ^1M^7ode ^4Off" set 3 "bind * vstr 11" set 4 "bind * vstr 2" set 5 "bind * vstr 1"
bind * "vstr 1"
Спринт во время стрельбы // sprint at shot 1 bind mouse1 "+vstr kill_on kill_off" set kill_on "+attack; +sprint" set kill_off "-sprint; -attack" // sprint at shot 2 Более сложный вариант включение спринта, в данном случае скрип включается при нажатии стрейфа + стрельба: bind Mouse1 "+vstr mouse_a mouse_b" set mouse_a "+attack; +sprint" set mouse_b "-attack; -sprint" bind A "+vstr left_a left_b" bind D "+vstr right_a right_b" bind Mouse1 "+vstr shot_a shot_b" set left_a "+moveleft; set status_strafe +sprint; vstr status_shot" set left_b "-moveleft; set status_strafe -sprint" set right_a "+moveright; set status_strafe +sprint; vstr status_shot" set right_b "-moveright; set status_strafe -sprint" set shot_a "+attack; set status_shot +sprint; vstr status_strafe" set shot_b "-attack; set status_shot -sprint; -sprint" // sprint at shot 3 немного переделанный скрипт "спринт при стрельбе" (во время стрельбы изменяется чувствительность мыши по вертикали): seta shooton "+attack;+sprint ;m_pitch 0.015001;set vstr shootoff" seta shootoff "-attack;-sprint;m_pitch 0.018100;set vstr shooton" bind MOUSE1 "+vstr shooton shootoff"
Скрипты для произвольной смены настроек //volume bind kp_plus "vstr nextvol" //Volume up bind kp_minus "vstr prevvol" //Voume down set nextvol "vstr vol_9" set prevvol "vstr vol_7" set vol_0 "s_volume 0;play sound/menu/filter.wav;echo ^7VOL ^6|^7o^6----------| ^70;set nextvol vstr vol_1;set prevvol vstr vol_0" set vol_1 "s_volume 0.1;play sound/menu/filter.wav;echo ^7VOL ^6|-^7o^6---------| ^71;set nextvol vstr vol_2;set prevvol vstr vol_0" set vol_2 "s_volume 0.2;play sound/menu/filter.wav;echo ^7VOL ^6|--^7o^6--------| ^72;set nextvol vstr vol_3;set prevvol vstr vol_1" set vol_3 "s_volume 0.3;play sound/menu/filter.wav;echo ^7VOL ^6|---^7o^6-------| ^73;set nextvol vstr vol_4;set prevvol vstr vol_2" set vol_4 "s_volume 0.4;play sound/menu/filter.wav;echo ^7VOL ^6|----^7o^6------| ^74;set nextvol vstr vol_5;set prevvol vstr vol_3" set vol_5 "s_volume 0.5;play sound/menu/filter.wav;echo ^7VOL ^6|-----^7o^6-----| ^75;set nextvol vstr vol_6;set prevvol vstr vol_4" set vol_6 "s_volume 0.6;play sound/menu/filter.wav;echo ^7VOL ^6|------^7o^6----| ^76;set nextvol vstr vol_7;set prevvol vstr vol_5" set vol_7 "s_volume 0.7;play sound/menu/filter.wav;echo ^7VOL ^6|-------^7o^6---| ^77;set nextvol vstr vol_8;set prevvol vstr vol_6" set vol_8 "s_volume 0.8;play sound/menu/filter.wav;echo ^7VOL ^6|--------^7o^6--| ^78;set nextvol vstr vol_9;set prevvol vstr vol_7" set vol_9 "s_volume 0.9;play sound/menu/filter.wav;echo ^7VOL ^6|---------^7o^6-| ^79;set nextvol vstr vol_10;set prevvol vstr vol_8" set vol_10 "s_volume 1;play sound/menu/filter.wav;echo ^7VOL ^6|----------^7o^6| ^710;set nextvol vstr vol_10;set prevvol vstr vol_9" //gamma bind "home" "vstr gamup" bind "end" "vstr gamdown" set gam00 "set r_gamma 1.0;set gamdown vstr gam00;set gamup vstr gam01;echo ^sGamma ^51.0" set gam01 "set r_gamma 1.1;set gamdown vstr gam00;set gamup vstr gam02;echo ^sGamma ^51.1" set gam02 "set r_gamma 1.2;set gamdown vstr gam01;set gamup vstr gam03;echo ^sGamma ^51.2" set gam03 "set r_gamma 1.3;set gamdown vstr gam02;set gamup vstr gam04;echo ^sGamma ^51.3" set gam04 "set r_gamma 1.4;set gamdown vstr gam03;set gamup vstr gam05;echo ^sGamma ^51.4" set gam05 "set r_gamma 1.5;set gamdown vstr gam04;set gamup vstr gam06;echo ^sGamma ^51.5" set gam06 "set r_gamma 1.6;set gamdown vstr gam05;set gamup vstr gam07;echo ^sGamma ^51.6" set gam07 "set r_gamma 1.7;set gamdown vstr gam06;set gamup vstr gam08;echo ^sGamma ^51.7" set gam08 "set r_gamma 1.8;set gamdown vstr gam07;set gamup vstr gam09;echo ^sGamma ^51.8" set gam09 "set r_gamma 1.9;set gamdown vstr gam08;set gamup vstr gam10;echo ^sGamma ^51.9" set gam10 "set r_gamma 2.0;set gamdown vstr gam09;set gamup vstr gam10;echo ^sGamma ^52.0" set gamup vstr gam07 set gamdown vstr gam05
Скрипты для смены угла обзора (cg_fov)
// Смена угла обзора при приседании bind c "+vstr down_1 up_2" set down_1 "+movedown; cg_fov 90" set up_2 "-movedown;cg_fov 110" //Смена угла обзора скролом: bind MWHEELDOWN "cg_drawgun 0; cg_crosshairColorAlt red; cg_fov 100; sensitivity 2.2; cg_crosshairsize 45" bind MWHEELUP "cg_drawgun 1; cg_crosshairColorAlt green; cg_fov 110; sensitivity 2.62; cg_crosshairsize 43" //Произвольная смена угла обзора: bind "[" "vstr fdn" bind "]" "vstr fup" set fdn vstr fov90 set fup vstr fov95 set fov90 "cg_fov 90;set fdn vstr fov90;set fup vstr fov95;echo fov 90" set fov95 "cg_fov 95;set fdn vstr fov90;set fup vstr fov100;echo fov 95" set fov100 "cg_fov 100;set fdn vstr fov95;set fup vstr fov105;echo fov 100" set fov105 "cg_fov 105;set fdn vstr fov100;set fup vstr fov110;echo fov 105" set fov110 "cg_fov 110;set fdn vstr fov105;set fup vstr fov115;echo fov 110" set fov115 "cg_fov 115;set fdn vstr fov110;set fup vstr fov120;echo fov 115" set fov120 "cg_fov 120;set fdn vstr fov115;set fup vstr fov125;echo fov 120"
Другие //Произвольная смена чувствительности мышки(sensitivity) set sens1 "seta sensitivity 3; set sens vstr sens2" set sens2 "seta sensitivity 9; set sens vstr sens3" set sens3 "seta sensitivity 2.3; set sens vstr sens1" set sens "vstr sens1" bind h "vstr sens" //Смена ника bind / "vstr rotanick" SET rotanick1 "set name "^0name1";set rotanick vstr rotanick2" SET rotanick2 "set name "^0name2";set rotanick vstr rotanick3" SET rotanick3 "set name "^0^0name3";set rotanick vstr rotanick1" SET rotanick vstr rotanick1 //Суицид с гранатой (+ сообщение в тимчат)
bind MOUSE3 "+vstr gr1 gr2" seta gr1 "weaponbank 4; wait 1; +attack" seta gr2 "kill;forcetapout; -attack; say_team ^1Attention! KILL with granadegranate; wait 1"
//Запись демки set recording "g_syncronousclients 1;wait;record;wait;g_syncronousclients 0;set demo_record vstr not_recording" set not_recording "stoprecord;set demo_record vstr recording" set demo_record "vstr recording" bind UPARROW "vstr demo_record" //Включение/выключения паузы в игре (pause): set et_pausa_on "echo ^s[^5Game ^5PAUSED^s]; pause; set et_osp_pausa vstr et_pausa_off" set et_pausa_off "echo ^s[^5Game ^5UNPAUSED^s]; unpause; set et_osp_pausa vstr et_pausa_on" set et_osp_pausa "vstr et_pausa_on" bind * "vstr et_osp_pausa" // Пример бинда двух команд на одну кнопку bind uparrow +vstr obj_on obj_off set obj_on "VoiceTeamChat Incoming" set obj_off "wait 85; VoiceTeamChat DefendObjective "
или bind leftarrow +vstr med_on med_off set med_on "VoiceTeamChat IamEngineer" set med_off "wait 85; VoiceTeamChat FTHealME"
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